Apple has made some very subtle updates to the visual design for iOS 5.
via Design Archive
Andrey Subbotin
He is really passionate about programming and does believe that good software would one day make the world a better place to live. All the Apple hardware, the Human Interface Guidelines, and the Web 2.0 standards make him do his best.Death is very likely the single best invention of life. It is life’s change agent. It clears out the old to make way for the new. Right now the new is you, but someday not too long from now, you will gradually become the old and be cleared away. Sorry to be so dramatic, but it is quite true.
Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.
Steve Jobs, 1955 - 2011
This amazing printer is literally too good to be true
Neven Mrgan's tumbl: The Apple Logo
The logo of Apple Inc. is among the best-known and best-designed in the world. It has lasted thirty-four years, and we have little reason to think it’ll be replaced any time soon.
It wasn’t designed by Steve Jobs, Steve Wozniak, Paul Rand, or Jonathan Ive. It was designed by an advertising…
Neven Mrgan's tumbl: Labeling the Back button
Most “deep” apps require some amount of navigation, moving the user deeper into child views and then back out to the parent view. That navigational backtracking is typically done with a “Back” button, positioned in the top-left corner, and denoted by a pointed left side. You’ve all seen it:
…
Git Is Simpler Than You Think
It was about one year ago that we switched to Git. Previously, we used Subversion, through the Mac app Versions, which (rightly) holds an Apple Design Award.
I made the executive decision to leave our comfy world of Versions because it seemed clear that Git was winning the Internet. There was much grumbling from my teammates, who were busy enough doing actual work thank you very much.
But I pressed forward. We signed up for accounts on Github. We learned how to type
'git push'and'git pull'. We became more confident. Git is just like any other source control system! But it wasn’t long before one of our devs called me over to look at a…situation.
Apple iCloud icon golden ratio
Alan van Roemburg
Prototypes: Bring your mockups to life
The Prototypes app is a Mac App Store only program for bringing your iPhone scamps to life.
How well do these published prototypes function? The developers provide a sample working prototype that has been exported from the app, here is how you can try it out yourself:
- Go to http://ptyp.es from an iOS device
- Follow the onscreen instructions to bookmark the prototype URL to your iOS homescreen
- Enter PIN: 1467 5639
You’ll now be in a working app mockup of a fictitious ‘Garden Snap’ iPhone application, touch on elements and you’ll get a new screen demonstrating features just as you’d expect. Some things don’t seem to work, like scrolling through lists, but remember this is a UI/UX mockup viewed in Safari, not a full fledged working iOS application.
Its a great idea for iPhone developers and designers.
Now, my only gripe, and this is of course a my personal view, is the price tag - at $39.99. Its not loads of money, but app store programs are generally a little cheaper in my eyes. Still a great program non-the-less.
(via nickmulley)
Busy day in Manhattan… but there’s always time for the paper.
Visualizing Fitts’s Law by Kevin Hale
With the increasing size of monitors, the rising popularity of variables that increase mouse acceleration and technologies that alter how we scroll through large screens, it’ll be interesting see how software designers will take advantage of tools that let us augment our ability to close large distances quickly.
Deployment and Iterating for Web vs. Mobile Apps
With a web application, deployment is entirely within your domain. Trying new things and iterating quickly are easy to do and processes like partial roll outs, A/B testing, and continuous deployment are well documented and battle tested. Users are not shocked if some part of a web application morphs subtly from time to time. For example, I’m willing to bet most people have been in Google Search experimental group at least once.
Contrast this to mobile application development. Application updates are explicit and user initiated. Review times are long. Partial roll outs, A/B testing, and continuous deployment are impossible or difficult (especially on iOS). Users do not have experience with half baked features popping up and being suddenly removed — they see the application as lacking polish and react negatively.
There is simply no room for half baked features in mobile application development. You need to think carefully about what segments of the feature are released in what order, and you must make sure what you do release is fully baked.
(Source: iamthewalr.us)
Remnants of a Disappearing UI
Because the primary input method of the iPad is a single piece of multitouch glass, developers have incredible flexibility to design unique user interfaces. It’s hard to appreciate the variety of UIs though, since turning the screen off removes virtually all evidence of them. To spotlight these…
The ease of use of the App Store, compared to any store a developer can ‘roll themselves’, will soon become a competitive advantage for developers - the App Store almost entirely eliminates the barriers associated buying software. Sticking with our own store would not only make the purchase and registration of our apps a hassle, but each sale outside the Mac App Store obviously doesn’t count towards Apple’s chart positions.
iOS developers have long known that featured status or a high chart ranking typically send sales through the roof. With each sale via your own store not counting towards the rankings, we feel that selling apps away from the App Store ultimately compromises any App Store presence. Going App Store-only is a big leap of faith for developers - requiring them to place a significant amount of trust in Apple, which some might be wary of - however we think that over the next year or so more and more Mac developers will go App Store-exclusive.
Realmac Blog - Mac App Store Sales Figures
A great summary of why you’d want to publish your software on the Mac App Store.







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